The China mobile game “Gui Long Chao” was officially open beta on all platforms on September 13th. The art design of China-Chic+Cyber+Ghost is still attractive to most players. If you are interested to play Guilongchao haowancheng game, you can create account to try. If you can’t configure out, you can ask help from OBTGAME. It is professional site for Chinese game account. Let us check some players feedback about Guilongchao and its performance later.
But apart from art, most of the other experiences are somewhat difficult to describe, from battles to some inexplicable designs, reflecting the chaos of “Returning to the Dragon Tide” undergoing multiple remakes. The ultimate result of a strategy that involves both hesitation and indecision is that what should have been done was not done well, and everything that should not have been done was done.
From the iOS traffic data, it can be seen that the performance of the new card pool for the launch of “Gui Long Chao” is poor, with a peak traffic of only around 200000 (US dollars). To make matters worse, the traffic has already dropped to around 150000 (US dollars) within one day of launch. Can this embarrassing result actually achieve third place on the game chart? During the time when other mainstream second tier games were in the midst of growth, this poor performance clearly did not meet expectations for highly promoted and invested games like “Return to the Dragon Tide”.